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Vill bara varna folk i swec-dota2 gruppen för den här användaren http://steamcommunity.com/profiles/76561198044434274/ han länkar till suspekta hemsidor och skriver att man får 3 dota 2 keys om man går in där. (Har reportat honom och fler får gärna göra det).

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Skrivet av zerorepent:

Vill bara varna folk i swec-dota2 gruppen för den här användaren http://steamcommunity.com/profiles/76561198044434274/ han länkar till suspekta hemsidor och skriver att man får 3 dota 2 keys om man går in där. (Har reportat honom och fler får gärna göra det).

Tack för varningen!

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Jag har en dota2 beta nyckel att ge bort om nån vill ha.

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http://www.own3d.tv/DotA/live/10588 Titta på Starladder finalerna i Kiev och Hejja på Pulse (tidigare Skåne, tidigare Infused), de spelar mot NaVi och första gamet var riktigt kul att se!

johan_1991 om du har kvar nyckeln vill jag gärna ha den och ge till Lillebrorsan!

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Medlem

Jag har två dota keys, byter gärna mot något kul

adda http://steamcommunity.com/id/OgglordFTW/

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Medlem

Har också dota 2 beta också intresserad av att byta mot något kul, har även nuclear dawn och the ship full game gifts

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Skrivet av Oggelito:

Jag har två dota keys, byter gärna mot något kul

adda http://steamcommunity.com/id/OgglordFTW/

Skrivet av 93Clocker:

Har också dota 2 beta också intresserad av att byta mot något kul, har även nuclear dawn och the ship full game gifts

Här på sweclockers ska man inte vara snåla!

Jag själv fick också nyckel! någon som vill ha? självklart alldeles gratis!

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Skrivet av tyvar1:

Här på sweclockers ska man inte vara snåla!

Jag själv fick också nyckel! någon som vill ha? självklart alldeles gratis!

Köpte min key just härifrån för ett par månader sen så varför inte få något tillbaka..... Då betalade jag dessutom 120 spänn för de så att vara snål ok jag är snål.

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Köpte min key just härifrån för ett par månader sen så varför inte få något tillbaka..... Då betalade jag dessutom 120 spänn för de så att vara snål ok jag är snål.

menade inte att göra dig upprörd men få förstår jag

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Har uppdaterat tråden med Weekly Patch Update #39

Har uppdaterat tråden med Weekly Patch Update #39
Patch notes:

- Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week.
- Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client.
- Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.

GAMEPLAY

- Dark Seer Fixed Ion Shell damage interval and it triggering Cold Snap
- Disruptor: Fixed Glimpse interaction with invulnerable units
- Magnus: Fixed enemies being able to cast and attack while in Skewer pull
- Rubick: Fixed Telekinesis Land sub ability proccing magic stick
- Viper: Fixed Nethertoxin damage not being critable
- Visage: Fixed Familias attack timings taking much longer than intended
- Fixed Illusions placing Orb of Venom debuff

UI

- Added a right click option for some items to alert allies that you want to cast them (Arcane Boots, Smoke, Mekansm)
- Fixed being able to sometimes move your hero before hero picking was done
- Enabled pause cooldown in co-op bot games.
- Fixed various hero swap bugs
- Fixed HUD element covering Armor bonus values in 4:3

VISUALS & AUDIO

- Increased Magnus model size
- Fixed Ravage visual timings
- Fixed some buffs not showing the correct cooldown frame ( slight gap at the top for aura provided buffs )
- Tweaking the scale and offset of visage and his units
- Tweaks for some neutral creep sounds, generally reducing volume and increasing range

CHARACTER CUSTOMIZATION

- Fixed a bug that caused some items to not be equippable for Morphling and other heroes that recently had their item slots shuffled.
- Fixed Doombringer's missing tail.
- Fixed the 'Uldorak's Hide' set not properly displaying as a set of items.
- Reduced the size of the stumpy treants created by Nature's Prophet when using the Call of the Dendrochron.
- Fixed Invoker's head disappearing when head items were equipped. These items may need to be re-equipped.
- Fixed a bug with Multi-Hero Chronosphere not detecting its scoring condition.
- Fixed several item sets having incorrectly tagged rarities, relative to the contents of the set.
- Fixed Sword of Sir Davion being white for some users.
- Fixed overly bright specular on the Runed AiIlettes.

BOTS

- Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
- Fixed bug where bots would always think they could push towers unopposed.- Optimized tango tree search.
- Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
- Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
- When a hero is farming a lane, bot desire to push that lane is now lessened.
- Lowered the desire to help out with an under-control tower defense when in the laning phase.
- Fixed incoming defense evaluation.
- Lowered defend desire when not in late game.
- Adjusted Juggernaut's loadout.
- Made Blade Fury focus on its target better
- Trying something different with determining when and how to lead a target.
- Bots laning with a hard carry should now harass enemies more.

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DotA-two.com Revamp

dota-two.com får en ny uppdaterad sida om ca en månad!

vad som kommer hända:

  • Complete website revamp!!!

  • New numerous forum features!

  • New user profiles!

  • New user blogs!

  • Complete DOTA 2 Hero information!

  • Complete DOTA 2 Item information!

  • Awesome to-be-announced feature!

Källa:DotA-two.com

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Patchnotes 6.76 till dota 1, dessa kommer för hjältar som finns i dota 2 komma vid nästa patch (om de hinner få in den tillsammans med halloween patchen).

Det är för mycket ändringar för att kommentera alla, men jag tar upp några som jag tycker är värda att nämna. Jag förstår nerfen på Jakiro, men jag tycker egentligen det är för tidigt att nerfa honom. Samma sak gäller Alchemist, vi har redan sett Black farma över 1000gpm med honom i tävlingssammanhang -_- Behöver han verkligen högre cap på goblin greed?

Drow Ranger känns som en hjälte man kan ha med i sin lineup igen (Tobi kommer bli vild och galen iaf.), och Centaur (den hjälte som troligen kommer väldigt snart till dota 2) verkar helt galen med sin nya ultimate. Jag ogillar buffen till Sniper, och jag ogillar även reworken på forcestaff, tycker föremålet blir betydligt mindre attraktivt för många hjältar.

Alchemist
- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin's Greed cap increased from 26 to 30

Ancient Apparition
- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

Arc Warden
- Magnetic Field no longer affects units other than Heroes and Structures

Bane Elemental
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability

Batrider
- Strength gain decreased from 2.7 to 2.4

Centaur
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill

Stampede:
==========
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.

Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120

Cooldown: 65
Mancost: 50

Note: Does not affect magic immune enemies

Ability Code: A2O6

Chen
- Hand of God cooldown decreased from 120 to 140/130/120
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

Crystal Maiden
- Brilliance Aura has twice the effect on Crystal Maiden

Dark Seer
- Vacuum cooldown increased from 19 to 22

Doom Bringer
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)

Drow Ranger
- Trueshot Aura mechanics reworked

Trueshot Aura:
==============
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.

Bonus Damage: 14/18/22/26% of your agility as damage

Note: Can be toggled on and off to affect creeps or not

Ability Code: A2O2

- Changed how Marksmanship bonus agility is granted

Marksmanship:
=============
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.

Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)

Gyrocopter
- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

Jakiro
- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path manacost increased from 75 to 90

Krobelus
- Exorcism base ghost count increased from 4/10/18 to 4/12/21

Kunkka
- Tidebringer level 4 AoE increased from 500 to 600

Lina
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

Lion
- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range increased from 700 to 900

Luna
- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

Magnatuar
- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
- Shockwave cast range increased to match its travel distance (visual thing only)
- Skewer AoE increased from 95 to 125
- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

Meepo
- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

Mirana
- Elune's Arrow cooldown decreased from 20 to 17
- Moonlight Shadow manacost decreased from 175 to 75

Morphling
- Cast animation time improved from 0.45 to 0.4

Naga Siren
- Rip Tide cooldown rescaled from 10 to 19/16/13/10

Necrolyte
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

Nerubian Assassin
- Vendetta damage increased from 225/375/525 to 250/400/550

Nerubian Weaver
- Base Damage increased by 4

Obsidian Destroyer
- Movement speed increased from 300 to 310

Ogre Magi
- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

Omniknight
- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305

Phantom Lancer
- Collision size decreased from 24 to 8

Phoenix
- Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10
- Sunray Reworked

- Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
- Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
- Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)

Sun Ray: A1YY
Sun Ray End: A1Z3
Sun Ray Drift: A205

- Icarus Dive Reworked

Icarus Dive:
=============
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200

Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP

Icarus Dive: A1RJ
Icarus Dive End: A20N

Puck
- Base Damage increased by 5

Pugna
- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600

Razor
- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

Rubick
- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

Silencer
- Global Silence cooldown decreased from 160 to 140
- Global Silence duration decreased from 3/4.5/6 to 4/5/6
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5/6/7/8 to 6
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
* Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill

Last Word:
==========
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.

Debuff Duration: 5

Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6

Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100

Note: You have basic vision over the last word target while the initial buff is on them

Ability Code: A2NT

Sniper
- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25/30/35/40 to 40
- Headshot damage from 30/45/60/75 to 15/40/65/90
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800

Templar Assassin
- Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

Terrorblade
- Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80

Tidehunter
- Ravage damage decreased from 250/350/450 to 200/325/450

Treant Protector
- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

Venomancer
- Venomous Gale manacost rescaled from 90/105/120/135 to 125
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
- Poison Sting duration rescaled from 7 to 6/7/8/9

Warlock
- Infernal attack damage increased from 50/75/100 to 75/100/125

Winter Wyvern
- Arctic Burn debuff duration increased from 4 to 5
- Cold Embrace cooldown rescaled from 14 to 17/16/15/14
- Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
- Winter's Curse cooldown rescaled from 90 to 90/80/70

Witch Doctor
- Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80

Zeus
- Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
- Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640

Boots of Speed
- Price decreased from 500 to 450
- Move speed bonus from 55 to 50

Arcane Boots
- Move speed bonus decreased form 65 to 60

Phase Boots
- Move speed bonus decreased from 60 to 55

Power Treads
- Move speed bonus decreased from 60 to 55

Tranquil Boots
- Move speed bonus decreased from 80 to 75

Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds

Force Staff
- Recipe reworked

Old Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400

Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350

Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

Null Talisman
- Recipe cost decreased from 155 to 145

Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%

Shadow Amulet
- Fade time decreased from 2.75 to 2.6

* Added a new game mode -TagTeam (-tt)

Tag Team:
==========
You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.

You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.

Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.

Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.

You have to be in the fountain to swap heroes (use -tt)

* Removed some residual caster unit vision from various misc abilities

There are various abilities that use caster units in a way that unintentionally provides extra unobstructed vision. These are the abilities that have been fixed:

Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact
Ice Shards: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Chakram: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Phantasm: 1000 flying (reduced to 400) for 1.13 seconds
Pit of Malice: 800 flying for 7 seconds
Waveform: 1000 flying during travel (still has basic vision)
Storm Bolt: 800 flying on projectile (reduced to 225) and 3.34 sec at impact (removed)
Mirror Image: 1000 flying (reduced to 400) for 0.73
Spirit Lance: 800 flying on projectile and 3.34 sec at impact
Requiem of Souls: 1000 ground at each affected target location for 5 seconds
Spectral Dagger: 500 flying (reduced to 200)
Sunder: 1800 flying at both source and target for 3.2 sec
Venomous Gale: 800 flying (reduced to 400)
Earthbind: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Mystic Snake: 800 flying on projectile (reduced to 300) and 3.34 sec at end (removed)
Dream Coil: 1000 flying for 6/8 seconds
Shackleshot: 800 flying on projectile (reduced to 200) and 3.34 sec at impact (removed)
Wall of Replica: 800 flying along the wall length (reduced to 200 ground)
Flamebreak: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Deafening Blast: 1200/800 flying on projectile and 1.75 sec at impact
Ghost Ship: 800 flying on projectile (reduced to 400) and 3.34 sec after expiration (removed)

These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is to reduce the number of spells that provide excessive vision gamewide (with arbitrary durations in many cases) that were either unintended or not a necessity in the ability's functionality. By fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reduced vision, please send that feedback as well.

* Fixed some more dagger/heart issues with Tempest Double
* Fixed a rounding issue with Nethertoxin
* Fixed a rare permabash bug with Tempest Double
* Fixed initial spawn size of Fire Spirit units (visual)
* Fixed some bugs with Shadow Amulet interaction with enemy spells
* Fixed a fatal error with Time Walk

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Medlem

Försöker gå med i steam gruppen men verkar som man behöver invite
Har samma namn på steam som här, vore tacksam för en invite! ( b0113 )

Så oerhört trött på alla ryssar, helt sjukt hur 80% av alla betakeys går till ryssland

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Medlem

Jag har 2st dota key om någon vill byta till sig någon av dom pm mig.

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Skrivet av b0113:

Försöker gå med i steam gruppen men verkar som man behöver invite
Har samma namn på steam som här, vore tacksam för en invite! ( b0113 )

Så oerhört trött på alla ryssar, helt sjukt hur 80% av alla betakeys går till ryssland

http://steamcommunity.com/groups/DotA2Swec är sidan! den är offentlig så det är bara att joina!

Edit: verkar vara bugg så att den är låst... men du har fått en invite nu på steam!

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"Medlemskap endast via inbjudan"? Är det bara jag som är dum i huvudet eller är det så att det krävs en inbjudan?

Skall tilläggas att jag har en nyckel att ge ut till någon som är sugen! Vet dock fan inte hur man gör för att skicka den så om någon kan berätta så hade det varit trevligt.

MVH

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Medlem

Fick en snabbt! Tusen tack!

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Skrivet av zerorepent:

Patchnotes 6.76 till dota 1, dessa kommer för hjältar som finns i dota 2 komma vid nästa patch (om de hinner få in den tillsammans med halloween patchen).

Det är för mycket ändringar för att kommentera alla, men jag tar upp några som jag tycker är värda att nämna. Jag förstår nerfen på Jakiro, men jag tycker egentligen det är för tidigt att nerfa honom. Samma sak gäller Alchemist, vi har redan sett Black farma över 1000gpm med honom i tävlingssammanhang -_- Behöver han verkligen högre cap på goblin greed?

Drow Ranger känns som en hjälte man kan ha med i sin lineup igen (Tobi kommer bli vild och galen iaf.), och Centaur (den hjälte som troligen kommer väldigt snart till dota 2) verkar helt galen med sin nya ultimate. Jag ogillar buffen till Sniper, och jag ogillar även reworken på forcestaff, tycker föremålet blir betydligt mindre attraktivt för många hjältar.

Reworken på forcestaff är det bästa som hänt på länge. Det är inte meningen att ett item ska vara så bra på så många heroes.

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Skrivet av huskeyninja:

"Medlemskap endast via inbjudan"? Är det bara jag som är dum i huvudet eller är det så att det krävs en inbjudan?

Skall tilläggas att jag har en nyckel att ge ut till någon som är sugen! Vet dock fan inte hur man gör för att skicka den så om någon kan berätta så hade det varit trevligt.

MVH

om du är inloggad så kan du joina

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skulle vara askul om man kunde ha en dota 2 turnering på swec med sina lag man har i dota 2 spelar ingen roll om man vinner nått eller inte skulle bara vara roligt att få spela lite seriösare än att köra AP, CM eller liknande.

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Skrivet av Derbi_QuiZ:

skulle vara askul om man kunde ha en dota 2 turnering på swec med sina lag man har i dota 2 spelar ingen roll om man vinner nått eller inte skulle bara vara roligt att få spela lite seriösare än att köra AP, CM eller liknande.

Ja och framförallt borde fler folk hänga i sweclockers-kanalen, bra ställe har jag hört

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Skrivet av m1n1h0p:

Ja och framförallt borde fler folk hänga i sweclockers-kanalen, bra ställe har jag hört

Det håller jag med om skulle vara kul att köra 5 vs 5 mot varandra

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Medlem

Jag har en nyckel kvar om någon är sugen på den Har du något i utbyte så vore ju det trevligt intresserad? skriv ett pm bara

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om någon har något roligt att byta mot så har jag en dota 2 nyckel över

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Om någon har en extra nyckel över så tar jag gärna emot den med öppna armar

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Dota 2 key please?

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Medlem

Jag har 2 Dota 2 keys, pma om ni är intresserade att byta ut mot något annat spel.

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Medlem

Har dota 2 gåva. Kan tänka mig Left 4 Dead 2 pga rea nu.

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Medlem

Bara jag som aldrig får igång ett spel? Alltid nån jäv** som leavar eller har 25kb/s internet så att alla blir kickade.... irriterande som fan, har försökt få igång ett spel i snart en halvtimme.

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Alla mina leksaker får inte plats här, så här jag listar istället mina favoritinlägg:
1 2 3 4 5 6 7 8 9 10 11 12

Utelåst hobbymoderator

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Skrivet av Bakgrund:

Bara jag som aldrig får igång ett spel? Alltid nån jäv** som leavar eller har 25kb/s internet så att alla blir kickade.... irriterande som fan, har försökt få igång ett spel i snart en halvtimme.

För mig tar det mellan 10sec till 3 min att hitta game och oftast så går det bra!