Radeon Software Adrenalin 2020 Edition 21.3.1 Highlights

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Radeon Software Adrenalin 2020 Edition 21.3.1 Highlights

Ladda ned på AMD:s officiella webbplats

Support For

  • AMD Radeon™ RX 6700 Graphics

  • DOOM Eternal™: The Ancient Gods - Part Two

  • Radeon Boost
    Now supports DirectX®12 with Variable Rate Shading for select titles.

  • Radeon Anti-Lag
    Now supports DirectX®12.

  • Performance Tuning Stress Test
    A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles.

Added Vulkan® Support

  • VK_KHR_synchronization2
    This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range. Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. Additionally, Layout transitions have been simplified by providing generic layouts, which are contextually applied based on the image format. Events are made more efficient as well as they include memory dependency information when they are set on the device. Furthermore, Queue submission has also been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group and VK_KHR_timeline_semaphore. This adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations.

  • VK_EXT_4444_formats
    This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats for compatibility with other graphics APIs to help with porting without having to resort to swizzling.
    VK_EXT_conditional_rendering

  • This extension allows conditional draws, compute dispatches or clears based on a value in command buffer memory. These commands could be discarded without the application’s intervention if the condition is not met, which may result in reduced latency.

  • VK_KHR_sampler_ycbcr_conversion
    This extension provides the ability to perform color space conversions during texture sampling operations for the Y′CBCR color space, which is mainly used for processing inputs from video decoders and cameras. It also adds a selection of multi-planar formats, image aspect plane, and the ability to bind memory to the planes of an image collectively or separately.

Fixed Issues

  • Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle.

  • A system hang or crash may be experienced when upgrading Radeon Software while an Oculus™ VR headset is connected to your system on Radeon GCN graphics products.

  • Minecraft™ DXR may exhibit corrupted or missing textures when ray tracing is enabled on Radeon RX 6000 series graphics products.

  • An application crash may occur in Call of Duty™: Modern Warfare when ray tracing is enabled on Radeon RX 6000 series graphics products.

  • Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen™.

  • A black screen may occur when enabling and disabling Enhanced Sync while vsync is enabled in some Vulkan® API games.

  • A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan® API games when Enhanced Sync is enabled.

  • Bethesda™ launcher may experience an application crash on startup when launching some games.

  • Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset.

  • Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set.

  • Disabling HDCP support and performing a factory reset and/or system restart may sometimes trigger a system crash or hang on boot.

  • Epic Games™ social overlay or launcher may exhibit color corruption.

  • Xuan-Yuan Sword VII™ may experience an application crash with DirectX®12 ray tracing enabled on Radeon RX 6000 series graphics.

  • Color corruption may be experienced in Cyberpunk 2077™ when Radeon Boost is enabled.

  • Display flicker or corruption may occur on high refresh rate/resolution multi-monitor system configurations on Radeon RX Vega series graphics.

  • Audio loss or cutout may intermittently occur on some TV displays when Windows® audio is set to use 5.1 or 7.1 speaker configurations.

Known Issues

  • The start and cancel buttons in the performance tuning stress test may disappear when Radeon Software is resized to be small.

  • On a limited number of displays, the preferred desktop resolution in Windows® may change when the display is power cycled.

  • Enabling vsync in Rocket League and setting the game to use borderless fullscreen may cause stuttering or ghosting.

  • Radeon RX 400 and 500 series graphics products may experience a TDR during extended periods of video playback.

  • Brightness flickering may intermittently occur in some games or applications when Radeon™ FreeSync is enabled, and the game is set to use borderless fullscreen.

  • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.

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Kontaktas enklast via PM. Önskas svar i forumet citera mina inlägg eller pinga @Jacob. Finns även på Twitter.

"Science and technology have progressed to the point where what we build is only constrained by the limits of our own imaginations." – Justin R. Rattner

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Medlem

Performance Tuning Stress Test
A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles.

Najs!

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Medlem
Skrivet av Haglund:

Performance Tuning Stress Test
A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles.

Najs!

Den funkar bra, testade den igår.

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Hjälpsam

Ganska länge sedan de släppte en WHQL nu, eftersom mitt Radeon 5700, inte är senaste kör jag med just WHQL, nyaste är 20.11.2

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Medlem

Grymt! Beställde just en ny dator med 5800x och 6700xt!

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Medlem
Skrivet av KingCobra:

Den funkar bra, testade den igår.

Jag skulle inte lita på det, mitt 6900XT klarar upp till 2700 MHz i spel men inte högre, en MHz mer och det kraschar. Men klarar stresstestet i 2950 MHz

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Medlem
Skrivet av Runqen:

Grymt! Beställde just en ny dator med 5800x och 6700xt!

Nice.
Som fanns för omedelbar leverans eller har du bara lagt en beställning?

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Varför jag har 7st gaming-datorer och en server?
För att jag och familjen gillar datorer, kolla själv

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Medlem
Skrivet av Asyvan:

Nice.
Som fanns för omedelbar leverans eller har du bara lagt en beställning?

Fanns för omedelbar leverans, kommer på måndag. Så jävla skoj!

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Medlem

Jag vore nöjd om dom kunde ordna så att inte min undervoltning tappas bort hela tiden..

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Inaktiv
Skrivet av Semjonov:

Jag vore nöjd om dom kunde ordna så att inte min undervoltning tappas bort hela tiden..

Testat rensa drivrutinen helt med DDU och sedan lägga in helt och fräscht på nytt?

Värt ett försök iallafall...

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Medlem
Skrivet av Gambit_2K:

Jag skulle inte lita på det, mitt 6900XT klarar upp till 2700 MHz i spel men inte högre, en MHz mer och det kraschar. Men klarar stresstestet i 2950 MHz

Haha mm, det funkar men man får se det som en första utgåva som kommer slipas på i kommande uppdateringar gissar jag.

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Chassie Louqe Ghost S1 MKIII Limestone, Moderkort Gigabyte B550I AORUS PRO AX, RAM minnen G.SKill Trident Z Neo RGB 32GB, CPU AMD Ryzen 7 5800X, KylareNoctua Ghost S1 Edition, GPU Powercolor Radeon RX 6800 16GB, Systemdisk Samsung 970 EVO Plus series 500GB M.2, Sel/programdisk SSD 2x Samsung 850 EVO 120/500 GB, PSU Corsair sf750w, Skärm Samsung c32hg70 144hz,Mus Logitech g603 wireless gamingmouse, Tangentbord Logitech g613 wireless gaming keyboard

Permalänk
Medlem

Haha, mitt inlägg från i torsdags hade bättre formattering på punktlistan.

Skrivet av bopp:

Nytt grafikkort, ny drivrutin. Hade fingret på köpknappen på AMD, men kunde hålla mig.

Support For

  • AMD Radeon™ RX 6700 Graphics

  • DOOM Eternal™: The Ancient Gods - Part Two

  • Radeon Boost

    • Now supports DirectX®12 with Variable Rate Shading for select titles.

  • Radeon Anti-Lag

    • Now supports DirectX®12.

  • Performance Tuning Stress Test

    • A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles.

Added Vulkan® Support

  • VK_KHR_synchronization2

    • This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range. Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. Additionally, Layout transitions have been simplified by providing generic layouts, which are contextually applied based on the image format. Events are made more efficient as well as they include memory dependency information when they are set on the device. Furthermore, Queue submission has also been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group and VK_KHR_timeline_semaphore. This adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations.

  • VK_EXT_4444_formats

    • This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats for compatibility with other graphics APIs to help with porting without having to resort to swizzling.

  • VK_EXT_conditional_rendering

    • This extension allows conditional draws, compute dispatches or clears based on a value in command buffer memory. These commands could be discarded without the application’s intervention if the condition is not met, which may result in reduced latency.

  • VK_KHR_sampler_ycbcr_conversion

    • This extension provides the ability to perform color space conversions during texture sampling operations for the Y′CBCR color space, which is mainly used for processing inputs from video decoders and cameras. It also adds a selection of multi-planar formats, image aspect plane, and the ability to bind memory to the planes of an image collectively or separately.

Fixed Issues

  • Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle.

  • A system hang or crash may be experienced when upgrading Radeon Software while an Oculus™ VR headset is connected to your system on Radeon GCN graphics products.

  • Minecraft™ DXR may exhibit corrupted or missing textures when ray tracing is enabled on Radeon RX 6000 series graphics products.

  • An application crash may occur in Call of Duty™: Modern Warfare when ray tracing is enabled on Radeon RX 6000 series graphics products.

  • Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen™.

  • A black screen may occur when enabling and disabling Enhanced Sync while vsync is enabled in some Vulkan® API games.

  • A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan® API games when Enhanced Sync is enabled.

  • Bethesda™ launcher may experience an application crash on startup when launching some games.

  • Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset.

  • Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set.

  • Disabling HDCP support and performing a factory reset and/or system restart may sometimes trigger a system crash or hang on boot.

  • Epic Games™ social overlay or launcher may exhibit color corruption.

  • Xuan-Yuan Sword VII™ may experience an application crash with DirectX®12 ray tracing enabled on Radeon RX 6000 series graphics.

  • Color corruption may be experienced in Cyberpunk 2077™ when Radeon Boost is enabled.

  • Display flicker or corruption may occur on high refresh rate/resolution multi-monitor system configurations on Radeon RX Vega series graphics.

  • Audio loss or cutout may intermittently occur on some TV displays when Windows® audio is set to use 5.1 or 7.1 speaker configurations.

Known Issues

  • The start and cancel buttons in the performance tuning stress test may disappear when Radeon Software is resized to be small.

  • On a limited number of displays, the preferred desktop resolution in Windows® may change when the display is power cycled.

  • Enabling vsync in Rocket League and setting the game to use borderless fullscreen may cause stuttering or ghosting.

  • Radeon RX 400 and 500 series graphics products may experience a TDR during extended periods of video playback.

  • Brightness flickering may intermittently occur in some games or applications when Radeon™ FreeSync is enabled, and the game is set to use borderless fullscreen.

  • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.

Mer info och nedladdning här.

Skrivet av Jacob:

Ladda ned på AMD:s officiella webbplats

Support For

  • AMD Radeon™ RX 6700 Graphics

  • DOOM Eternal™: The Ancient Gods - Part Two

  • Radeon Boost
    Now supports DirectX®12 with Variable Rate Shading for select titles.

  • Radeon Anti-Lag
    Now supports DirectX®12.

  • Performance Tuning Stress Test
    A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles.

Added Vulkan® Support

  • VK_KHR_synchronization2
    This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range. Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. Additionally, Layout transitions have been simplified by providing generic layouts, which are contextually applied based on the image format. Events are made more efficient as well as they include memory dependency information when they are set on the device. Furthermore, Queue submission has also been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group and VK_KHR_timeline_semaphore. This adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations.

  • VK_EXT_4444_formats
    This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats for compatibility with other graphics APIs to help with porting without having to resort to swizzling.
    VK_EXT_conditional_rendering

  • This extension allows conditional draws, compute dispatches or clears based on a value in command buffer memory. These commands could be discarded without the application’s intervention if the condition is not met, which may result in reduced latency.

  • VK_KHR_sampler_ycbcr_conversion
    This extension provides the ability to perform color space conversions during texture sampling operations for the Y′CBCR color space, which is mainly used for processing inputs from video decoders and cameras. It also adds a selection of multi-planar formats, image aspect plane, and the ability to bind memory to the planes of an image collectively or separately.

Fixed Issues

  • Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle.

  • A system hang or crash may be experienced when upgrading Radeon Software while an Oculus™ VR headset is connected to your system on Radeon GCN graphics products.

  • Minecraft™ DXR may exhibit corrupted or missing textures when ray tracing is enabled on Radeon RX 6000 series graphics products.

  • An application crash may occur in Call of Duty™: Modern Warfare when ray tracing is enabled on Radeon RX 6000 series graphics products.

  • Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen™.

  • A black screen may occur when enabling and disabling Enhanced Sync while vsync is enabled in some Vulkan® API games.

  • A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan® API games when Enhanced Sync is enabled.

  • Bethesda™ launcher may experience an application crash on startup when launching some games.

  • Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset.

  • Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set.

  • Disabling HDCP support and performing a factory reset and/or system restart may sometimes trigger a system crash or hang on boot.

  • Epic Games™ social overlay or launcher may exhibit color corruption.

  • Xuan-Yuan Sword VII™ may experience an application crash with DirectX®12 ray tracing enabled on Radeon RX 6000 series graphics.

  • Color corruption may be experienced in Cyberpunk 2077™ when Radeon Boost is enabled.

  • Display flicker or corruption may occur on high refresh rate/resolution multi-monitor system configurations on Radeon RX Vega series graphics.

  • Audio loss or cutout may intermittently occur on some TV displays when Windows® audio is set to use 5.1 or 7.1 speaker configurations.

Known Issues

  • The start and cancel buttons in the performance tuning stress test may disappear when Radeon Software is resized to be small.

  • On a limited number of displays, the preferred desktop resolution in Windows® may change when the display is power cycled.

  • Enabling vsync in Rocket League and setting the game to use borderless fullscreen may cause stuttering or ghosting.

  • Radeon RX 400 and 500 series graphics products may experience a TDR during extended periods of video playback.

  • Brightness flickering may intermittently occur in some games or applications when Radeon™ FreeSync is enabled, and the game is set to use borderless fullscreen.

  • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.

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Medlem
Skrivet av Semjonov:

Jag vore nöjd om dom kunde ordna så att inte min undervoltning tappas bort hela tiden..

Spara din undervoltning som allmän profil och ladda om ifall den ändrar volten vilket händer för mig med överklock/undervolt ibland.

Permalänk
Medlem
Skrivet av Semjonov:

Jag vore nöjd om dom kunde ordna så att inte min undervoltning tappas bort hela tiden..

Jag kan vara ute och cykla men återställs den inte till default vid krasch? Hade problemet själv ett tag men det har antingen rett ut sig självt eller så har jag ändrat beteende och har helt enkelt slutat med vad det nu var som störde.

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Medlem
Skrivet av Semjonov:

Jag vore nöjd om dom kunde ordna så att inte min undervoltning tappas bort hela tiden..

Det där brukar bero på att något annat program skriver över eller helt enkelt inte samarbetar så bra med Radeon Software.

MSI Afterburner är t.ex. ett sånt program.

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Trollfabrik 🫶🏻
Skrivet av bopp:

Haha, mitt inlägg från i torsdags hade bättre formattering på punktlistan.

Verkligen finare än mitt hafsverk! Ber om ursäkt, egentligen var det din tråd som borde lyfts på framsidan. Keep it up så ser jag till att det blir rätt framöver.

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Kontaktas enklast via PM. Önskas svar i forumet citera mina inlägg eller pinga @Jacob. Finns även på Twitter.

"Science and technology have progressed to the point where what we build is only constrained by the limits of our own imaginations." – Justin R. Rattner

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Medlem
Skrivet av Jacob:

Verkligen finare än mitt hafsverk! Ber om ursäkt, egentligen var det din tråd som borde lyfts på framsidan. Keep it up så ser jag till att det blir rätt framöver.

Två trådar i forumet är bättre än ingen i skogen. Eller vad det heter.

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Hjälpsam

Yo!

21.3.1 har gått WHQL.

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AMD Ryzen 7 1700 | Saphire RX 5700 Pulse XT (Silent Mode) | 64 GB Kingston ECC | https://valid.x86.fr/z2ljhr | Stockkylaren | Bitfenix Whisper M 750W.
AMD Ryzen 9 5900X | AMD RX 5700 | 64 GB Micron ECC | https://valid.x86.fr/5krwxf
HTPC | https://valid.x86.fr/uuzli0 |

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Hjälpsam
Skrivet av Jacob:

Verkligen finare än mitt hafsverk! Ber om ursäkt, egentligen var det din tråd som borde lyfts på framsidan. Keep it up så ser jag till att det blir rätt framöver.

bopp har onekligen sett till att ge oss bra uppdateringar, men aldrig fel att försöka uppdatera själv, om man missat någon.
Kanske någon kunnig kan visa dig hur man slår ihop trådarna?

Skrivet av bopp:

Två trådar i forumet är bättre än ingen i skogen. Eller vad det heter.

Visa signatur

AMD Ryzen 7 1700 | Saphire RX 5700 Pulse XT (Silent Mode) | 64 GB Kingston ECC | https://valid.x86.fr/z2ljhr | Stockkylaren | Bitfenix Whisper M 750W.
AMD Ryzen 9 5900X | AMD RX 5700 | 64 GB Micron ECC | https://valid.x86.fr/5krwxf
HTPC | https://valid.x86.fr/uuzli0 |