DayZ - TG [TweakGuide]
Last Modified: 14 July
Game
ArmA 2: Combined Operations
www.arma2.com/shops/buy-arma-2-combined-operations_en.html
Mod
DayZ
http://www.dayzmod.com
Six Launcher
Options > Additional startup parameters: -nosplash -cpuCount=4 -exThreads=7 -maxMem=2047 -skipIntro -world=empty -maxVRAM=2047
Game Options
Language: English/Other
Subtitles: Enabled/Disabled
Radio subtitles: Enabled/Disabled
Blood: Disabled/Low/High
Aiming deadzone: This slider unlocks your weapon from the camera, moving the slider all the way to the left locks your weapon in the middle of your camera, if you move the slider all the way to the right, you will move your weapon freely to a certain point, without moving the position of the character or camera location. Simply, slider left you move your entire body when moving the mouse, slider right and you only move your torso until you look a certain degree to either side.
Video: http://www.youtube.com/watch?v=0PQg6-aLfaI
Recommended: Disabled (Slider all the way left)
Head bob: This slider locks your camera to your head, with every step your character takes the camera will follow the heads motion up, down, left and right.
Video: http://www.youtube.com/watch?v=0PQg6-aLfaI
Recommended: Disabled (Slider all the way left)
Controls
Smoothing: This slider adjusts the mouse smoothing.
Recommended: Disabled (Slider all the way left)
Video Options
Visibility: This slider controls the distance to which your character can see. While this can notably increase FPS in large outdoor areas, it can clearly reduce the visible distance significantly, and thus make finding your way around the game world more difficult, as well as discovering new buildings and objects in the distance.
(This setting is locked on 1200 in DayZ, changing it has no effect)
Brightness: This slider controls the level of brightness for the in-game image.
Gamma: This slider controls the level of gamma for the in-game image.
Quality preference: This setting controls your overall graphics quality, allowing you to choose from five separate presets: Very Low, Low, Normal, High and Very High.
Interface resolution: This setting should match your 3D resolution below.
3D Resolution: This setting should match your monitors native resolution.
Advanced
Texture detail: The screenshots below highlight that as the Texture Quality setting is increased, the tree and blurry bush textures shown here steadily become crisper and more detailed. The improvement from Low to Normal is quite obvious, but any subsequent difference between Normal and Very High is difficult to see. Note that some textures in ArmA 2 look less detailed even at the highest setting. Furthermore, at normal viewing distance, even Low textures can look acceptable at a casual glance.
Low http://img232.imageshack.us/img232/1092/txt1.jpg
Normal http://img825.imageshack.us/img825/1363/txt2x.jpg
High http://img713.imageshack.us/img713/4391/txt3.jpg
Very High http://img703.imageshack.us/img703/7323/txt4.jpg
Recommended: Normal
Video memory: Sets the amount of VRAM the game can use. Very High limits it to 512 MB, default overrides the 512 MB limit to use more, autodetects your graphic cards VRAM amount.
Recommended: Default
Anisotropic filtering: This is a form of texture filtering is designed to improve the sharpness of textures which appear at an angle to your view, such as those on the ground or walls receding into the distance. The available options are Disabled, Low, Normal, High and Very High.
The performance impact of Anisotropic Filtering on modern graphics cards is hardly noticeable.
Recommended: Very High
Antialiasing: This setting controls Anti-Aliasing (AA), it is used to reduce the jaggedness of lines in computer graphics. The higher the sample rate of the AA selected, the smoother the lines will appear. AA can be very costly in terms of performance, especially at higher sample rates.
Disabled http://img820.imageshack.us/img820/7466/aa0u.jpg
Low http://img685.imageshack.us/img685/8176/aa1ey.jpg
Normal http://img15.imageshack.us/img15/8505/aa2li.jpg
High http://img850.imageshack.us/img850/9409/aa3o.jpg
Very High http://img33.imageshack.us/img33/3551/aa4n.jpg
Recommended: Normal
Terrain detail: This setting only affects visible grass distance on terrain. The available options are Very Low, Low, Normal, High and Very High. However because grass is frequently used as a major source of cover during multiplayer, the setting is forced on Normal by the Server, so you can't disable it altogether.
(This setting is Locked on Normal in DayZ, changing it has no effect)
Objects detail: This slider changes the Level of Detail on objects in the game world. As the setting is lowered, fewer polygons are used to construct these objects. Objects further away will lose their detail or be removed altogether.
Very Low http://img152.imageshack.us/img152/6030/obj1.jpg
Low http://img31.imageshack.us/img31/3193/obj2.jpg
Normal http://img685.imageshack.us/img685/3522/obj3.jpg
High http://img560.imageshack.us/img560/7031/obj4.jpg
Very High http://img51.imageshack.us/img51/3130/obj5pb.jpg
Recommended: Very Low
Shadow detail: This setting controls the level of shadow detail. The available options are Disabled, Normal, High and Very High, and at progressively higher levels the shadows in the game become softer, more detailed, and hence more realistic.
Disabled http://img834.imageshack.us/img834/7750/shdw0.jpg
Normal http://img411.imageshack.us/img411/6026/shdw1.jpg
High http://img27.imageshack.us/img27/6/shdw2.jpg
Very High http://img254.imageshack.us/img254/9528/shdw3.jpg
The screenshots above show that at Normal there are plentiful shadows, but they are all hard-edged. At High, the shadows are softer and thus more realistic.
Recommended: Disabled
HDR quality: High Dynamic Range is a form of lighting effect which dynamically alters based on the way it interacts with various objects and surfaces, as well as the environment in which the light source is portrayed. Essentially a HDR-enabled scene exhibits greater illumination of certain surfaces/light sources, and can be a (arguably) more realistic portrayal of how the human eye interprets light in certain situations (e.g. added glare of light at the end of a dark tunnel, or when staring at the sun).
Normal http://img543.imageshack.us/img543/862/hdr1x.jpg
High http://img62.imageshack.us/img62/327/hdr2w.jpg
Very High http://img100.imageshack.us/img100/6246/hdr3x.jpg
Recommended: Normal
Postprocess effects: This setting is quite important for overall image quality. See details of each setting below,
Disabled: Color Correction
Very Low: Film Grain + Radial Blur + Dynamic Blur
Low: Bloom + Rotational Blur
Normal: Depth of Field + Lowest SSAO
High: Medium SSAO
Very High: Highest SSAO
Disabled http://img401.imageshack.us/img401/2661/pp0u.jpg
Very Low http://img441.imageshack.us/img441/241/pp1q.jpg
Low http://img824.imageshack.us/img824/892/pp2m.jpg
Normal http://img805.imageshack.us/img805/4190/pp3c.jpg
High http://img266.imageshack.us/img266/8403/pp4s.jpg
Very High http://img441.imageshack.us/img441/173/pp5w.jpg
Recommended: Disabled
Interface size: Changes the size on your User Interface (UI).
Aspect ratio: Set it to match your monitors native aspect ratio/resolution.
Vsync: Vertical Synchronization (VSync) is the synchronization of your graphics card and monitor's abilities to redraw an image on the screen a number of times each second, measured in Hz. This is not the same as FPS, but when VSync is On your maximum FPS will also be capped to your monitor's Refresh Rate. For most people the refresh rate is around 59-60Hz, which means your framerate will be also capped to around 60 FPS if VSync is On. When VSync is Off, you may experience a phenomenon known as 'tearing': portions of the image temporarily appear to be out of alignment. This does no harm to your system, but it can be annoying. Enabling VSync removes tearing but aside from capping the framerate, it can also reduce your FPS by up to 50% or more, and importantly, introduce some mouse lag.
Recommended: Disabled
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