1. Party
1) The Party matching system has been upgraded to make parties easier to organize regardless of the distance between PCs.
· In this new party system, players can either use the ‘party matching’ button or the ‘/partymatching’ command.
· Players can check the list of rooms that have been opened by players looking to form a party in game (on their server).
· Players can check the details like: the location of the PCs looking for a party, the level limitation of the party, and the number of players currently in the party.
· Players can enter a room, chat with other players looking for a party, and then form a party.
· The party leader can open a party room through the party matching system and invite additional members.
· Player can search by area and level of players from the list of rooms.
· Any player who is not currently a member of party can open party rooms.
· If a player is in a party, that player must be the leader of that party in order to open a room.
· The head of a party room can invite, kick players, and revise the setting of rooms.
2) When in a party, the party leader can delegate authority to a member of that party through the changing party head button or the /changepartyleader command.
3) Party members who are too far away from other members are excluded from the allocation of experience, SP, items, and adena.
2. Manor
1) The manor set time has been changed to PM 8:00 (server time) through 8:00 AM(server time) of the next day.
2) Players can check manor information through the manager npc between 8:00AM (server time) and 8:00PM (server time).
However, if the claimed amount of adena is not deposited in the manor warehouse of the castle by 8:00PM (server time), the information given by the
manager may be different from the actual information of the manor.
3) The dialogue from the Grand Chamberlain and manor manager has been changed.
(‘Today’ and ‘Tomorrow’ → ‘Current’ and ‘Next’)
4) The problem of purchasing price’s hiding of ‘cobol of improved cool air’ has been settled.
5) The sowing problem of monsters which are placed at some area of ascetic’s necropolis has been settled.
3. Soulshot
1) An Auto-soulshot feature has been added. Soulshots will be consumed automatically with each attack.
2) Activation of Auto-soulshot: If you move a soulshot to the shortcut window and right click the related shortcut, that soulshot will be in an automatic state.
3) Releasing: Right click around the related shortcut to release.
4) You can set multiple levels of soulshots at the same time.
For example, If you set the soulshots of D,C,B,A grade to four different shortcuts, right click on each, and change weapons of different grades, the appropriate soulshot will be set automatically
5) If you set both spirtshots and blessed spirtshots to automatic at the same time, spirtshot will be set first.
4. Skill
1) New skills have been added to the Warcryer and Bishop classes
* Warcryer
Chant of Predator
48 60 68
Temporarily increases the critical attack probability of party members.
Chant of Eagle
48 58 64
Temporarily increases the hit probability of party members.
Chant of Vampire
44 58 66 74
Temporarily grants party members a life tap ability that drains HPs after each successful normal melee attack.
* Bishop
Body of avata
48 56 60 64 68 72
Temporarily increases the maximum HP and recovers the amount of HP gained of party members.
· Players can get spell books for learning new skills by hunting monsters which reside in the Enchanted Valley and the Orc Barracks of Timac
2) The hit probability of the Warload skill ‘Thunderstorm’ has been increased.
5. SSQ
1) When attempting to enter the festival of darkness, the character who is not eligible to enter the festival will be notified.
2) During a festival of darkness, if the party leader gets a blood of sacrifice, a related message will be sent to every party member.
6. Private Store search
1) A searching function for private store messages has been added.
2) If you input ‘/findprivatestore [Word to search]’, private stores that matching criteria will be highlighted.
3) You can cancel this by inputting ‘/findprivatestore’.
7. Quest
1) ‘the box of giant’ which is needed for the quest of Testimony of Prosperity has been moved to a hallway of 1st floor from Cruma Tower of 2nd floor
2) Recommending levels for doing quests below have been changed.
· Family Honor : 42~49 -> 36~49
· Devil’s Legacy : 40~56 -> 39~56
· Silver Haired Shaman : 45~58 -> 48~58
· Great Adventure: Electrifying Recharge! : 40~45 -> 37~47
· Trespassing in to the Sacred Area : 37~48 -> 36~48
· Whisper of Dreams (Part 1) : 60~65 -> 56~66
· Whisper of Dreams (Part 2) : 65~70 -> 60~74
· Exploration of Giant’s Cave (Part 1) : 51~64 -> 51~63
· Exploration of Giant’s Cave (Part 2) : 57~65 -> 57~69
3) The journal update error when doing ‘Close Fight with Orcs’ has been fixed.
8. NPC
1) The teleporting area has been greatly increased (by twilight & morning twilight’s celebrant) when a cabal gets the Seal of Gnosis in the seven sign quests.
The teleporting expense to some areas have been changed.
2) Some gatekeepers have had teleport locations changed or added.
· Gatekeeper in Gludio castle: Teleporting coordinates to Windawood manor have been changed.
· Gatekeeper in Hunters Village: Teleporting areas added - Necropolis in burning sand, Necropolis of ascetic, Saint’s Necropolis.
3) The social action problem that some NPCs have after dying has been fixed.
4) Raid boss uses will use the ‘paralyze’ skill if it gets a physical attack from a PC who is 8-level or higher.
6) Chaotic characters can use the Arena Manager and Arena Director who are located at the Coliseum or the Arena near the Monster Race Track.
7) The Number of monsters in Cruma Tower who are resistant to physical attacks has been decreased.
8) For the purpose of helping some 2nd job transfer quests, ‘porta’ arranged room has been added to the first floor of Cruma tower.
9) The size of Orfen has been decreased by 1/2 for easier hunting.
10) The base magic defense of all pets has been increased.
11) During a castle siege, mercenaries attacked pet/summoned monsters of PCs who are on the defending side. This bug has been fixed.
12) If a gargoyle-type monster is under a spell of sleep, the abnormal state effect was not beeing shown. This problem has been fixed.
9. Misc.
1) The numerical value of an enchanted item (+1, +3, etc) will now show up in inventory is shown when making a dual item, enhancing an enchanted weapon, exchanging items between the same item grade, and upgrading items.
2) The lower enchanted item of the items possessed in inventory is automatically selected for making a dual item (for example, if you have both a +1 and +2 Saber in your inventory, the lowest enchanted item will be selected for dual crafting) However, please note that the enchanted value of item does not reflect on dual weapon result.
3) If a player gets killed while riding a Wyvern, and teleports to the nearest town after death, riding status will be removed.
4) Aden sign change (MAGIC → Wild GUILD) This will be updated to “Warrior Guild” in a future patch.
5) There is a known geometry problem in the Human Magic school that should be fixed in a future patch
10. Crash Fixes
1) A crash in the Dark Elf starting area that would prevent players from being able to log that character back on has been fixed.
2) A crash caused by harvesting has been fixed.
11. Text Errors
1) Sub-class incorrect name error has been fixed
2) Castle Management (spacing issues) have been fixed